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AI Insights · Timothy · October 2022

Top 5 High Fantasy Games on iOS in Europe: Q3 2022 Performance

Explore the performance metrics of the top 5 high fantasy games on iOS in Europe during Q3 2022, including weekly downloads, revenue, and active users.

Top 5 High Fantasy Games on iOS in Europe: Q3 2022 Performance

During the third quarter of 2022, the top 5 high fantasy games on iOS in Europe showcased varied performance trends across downloads, revenue, and active users. Here, we delve into the specifics for each game, based on data from Sensor Tower.

Evony, published by TOP GAMES INC., experienced a consistent weekly revenue, peaking at approximately $609K in late June and fluctuating around $500K to $580K throughout the quarter. Weekly downloads saw a significant rise, starting from around 57K in late June and reaching a high of approximately 88K in early August, before tapering off to around 57K by the end of September. Active user numbers showed a steady increase initially, peaking at about 286K in early August, then gradually declining to around 246K by the end of the quarter.

Clash Royale from Supercell presented varied revenue trends, with a notable peak of around $838K in early July and another peak of about $795K in early August. Weekly downloads remained relatively stable, averaging around 66K to 88K. Active users started at approximately 7.1M in late June, saw a dip to about 5.3M in late August, and then gradually climbed back to around 5.6M by the end of September.

Clash of Clans, also by Supercell, had a standout week in late June with revenue reaching approximately $2M. The revenue then fluctuated, with another significant peak of around $2.2M in early August. Weekly downloads were fairly stable, ranging from about 57K to 80K. The game maintained a high number of active users, starting at approximately 7.4M and ending the quarter at around 7M.

Genshin Impact, published by COGNOSPHERE PTE. LTD., saw a dramatic spike in revenue to around $1.8M in mid-July. Another peak occurred in late September, reaching approximately $1.4M. Weekly downloads showed an upward trend, peaking at about 87K in late September. Active users also peaked at around 1M in late September, showcasing a steady increase from approximately 767K in late June.

Akinator by Elokence had relatively modest revenue, peaking at around $626 in mid-July. Weekly downloads started at around 68K in late June, peaking at approximately 77K in mid-July, and then gradually declined to about 38K by the end of September. Active users followed a similar trend, starting at approximately 353K, peaking at around 402K in mid-July, and then declining to about 258K by the end of the quarter.

These performance metrics highlight the dynamic nature of the high fantasy gaming market on iOS in Europe. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022